Red Hook Studios Extends Lifeline to Darkest Dungeon Board Game Backers Amid Mythic Games Liquidation
A Grim Turn for Darkest Dungeon Board Game Backers
The highly anticipated board game adaptation of Red Hook Studios' acclaimed video game, Darkest Dungeon, faces a significant challenge as its manufacturer and distributor, Mythic Games, enters liquidation. This development leaves a substantial number of Kickstarter backers worldwide without their promised copies, casting a shadow over the project's future.
Mythic Games' Downfall and Its Ripple Effect
Mythic Games, a prominent name in the tabletop crowdfunding space, recently announced its liquidation, citing insurmountable financial difficulties. This collapse has had immediate and far-reaching consequences for numerous projects under its purview, including the Darkest Dungeon: The Board Game. Production and shipping for the game, which had seen successful fulfillment for early waves, came to an abrupt halt, stranding thousands of orders and leaving backers in a state of uncertainty and frustration.
Red Hook Studios Steps In with an Unprecedented Offer
In response to the manufacturing crisis, Red Hook Studios, the original developers of the Darkest Dungeon video game, has taken an extraordinary step. Recognizing the plight of the unfulfilled backers and the passion for their intellectual property, Red Hook announced its intention to release the digital project files for the board game. This unprecedented move aims to empower the community, allowing individuals or other manufacturers to potentially produce components or even entire copies of the game independently. The initiative provides a glimmer of hope, offering a pathway for dedicated fans to complete their collections or for new entities to step in where Mythic Games left off.
Implications for the Tabletop Community and Future Crowdfunding
The situation surrounding the Darkest Dungeon board game and Mythic Games' collapse underscores the inherent risks associated with crowdfunding and the complexities of large-scale production and fulfillment. While Red Hook's intervention is a commendable effort to mitigate the damage, it also highlights the vulnerability of intellectual property owners when relying on third-party publishers. This event will likely prompt further discussions within the tabletop gaming community regarding due diligence, contractual obligations, and contingency planning for future crowdfunded projects.
Summary
The liquidation of Mythic Games has left thousands of Darkest Dungeon: The Board Game backers without their orders. In a proactive and community-focused response, Red Hook Studios has committed to releasing the board game's digital project files, offering an innovative solution to enable fans and potential new manufacturers to complete production. This situation serves as a stark reminder of crowdfunding's risks and the importance of developer oversight in such ventures.
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A Grim Turn for Darkest Dungeon Board Game Backers
The highly anticipated board game adaptation of Red Hook Studios' acclaimed video game, Darkest Dungeon, faces a significant challenge as its manufacturer and distributor, Mythic Games, enters liquidation. This development leaves a substantial number of Kickstarter backers worldwide without their promised copies, casting a shadow over the project's future.
Mythic Games' Downfall and Its Ripple Effect
Mythic Games, a prominent name in the tabletop crowdfunding space, recently announced its liquidation, citing insurmountable financial difficulties. This collapse has had immediate and far-reaching consequences for numerous projects under its purview, including the Darkest Dungeon: The Board Game. Production and shipping for the game, which had seen successful fulfillment for early waves, came to an abrupt halt, stranding thousands of orders and leaving backers in a state of uncertainty and frustration.
Red Hook Studios Steps In with an Unprecedented Offer
In response to the manufacturing crisis, Red Hook Studios, the original developers of the Darkest Dungeon video game, has taken an extraordinary step. Recognizing the plight of the unfulfilled backers and the passion for their intellectual property, Red Hook announced its intention to release the digital project files for the board game. This unprecedented move aims to empower the community, allowing individuals or other manufacturers to potentially produce components or even entire copies of the game independently. The initiative provides a glimmer of hope, offering a pathway for dedicated fans to complete their collections or for new entities to step in where Mythic Games left off.
Implications for the Tabletop Community and Future Crowdfunding
The situation surrounding the Darkest Dungeon board game and Mythic Games' collapse underscores the inherent risks associated with crowdfunding and the complexities of large-scale production and fulfillment. While Red Hook's intervention is a commendable effort to mitigate the damage, it also highlights the vulnerability of intellectual property owners when relying on third-party publishers. This event will likely prompt further discussions within the tabletop gaming community regarding due diligence, contractual obligations, and contingency planning for future crowdfunded projects.
Summary
The liquidation of Mythic Games has left thousands of Darkest Dungeon: The Board Game backers without their orders. In a proactive and community-focused response, Red Hook Studios has committed to releasing the board game's digital project files, offering an innovative solution to enable fans and potential new manufacturers to complete production. This situation serves as a stark reminder of crowdfunding's risks and the importance of developer oversight in such ventures.
Resources
Top articles
You can now watch HBO Max for $10
Latest articles
You can now watch HBO Max for $10
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Chapter 1: Loomings.
Call me Ishmael. Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world. It is a way I have of driving off the spleen and regulating the circulation. Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people's hats off—then, I account it high time to get to sea as soon as I can. This is my substitute for pistol and ball. With a philosophical flourish Cato throws himself upon his sword; I quietly take to the ship. There is nothing surprising in this. If they but knew it, almost all men in their degree, some time or other, cherish very nearly the same feelings towards the ocean with me.
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